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(+1)

This game has great potential! I'm not that good at action games but I'm sure this could be the 'next big thing' soon!

(+1)

Wow! Thank you. I would try to do my best!

(+1)

That's great!

Glad you like it! Thank you for the playing!

(+1)

The aesthetic is on point. 

It has a lot of potentials IMO.

Health going down over time is kind of a 

"interesting to the dev but painful to player" mechanic,

and isn't mentioned anywhere in the game or the page.

In my biased opinion, I'd say add the option to toggle it off entirely. 

If it's something you consider to be in the center of the game experience, it needs more balance and more transparency about how it works and why it's in there in the first place.

I think it is already on a pretty good path and has a lot of potentials. 

Just keep in mind that new players are less proficient at the game than you, and think about how to onboard them into this challenging experience. 

Best of luck to you on that project!

(+1)

Thank you for the feedback! I will add tutorial for the Health mechanic. 

(+2)

This is great. I have only two complaints tbh. Having an enemy right in front of you in the beginning of a room is fine but having explosive enemies right there feels a little too unfair. Along with that I sometimes got stuck in the room connecting two rooms together and had to restart. 

Other than that though, everything feels nice and crunchy and is fun

(+1)

Thank you for feedback! I will definitely fix it!

(+1)

Reminds me of berserk mode. Wasn't confortable with the movement, not sure why exactly, maybe the agressive tilt or sudden stop, it didn't seem to respond exactly the way I wanted.

Thank you! I'm working on a movement and goind to change it soon.

(+2)

that was pretty good but the wobble is a bit much and your health runs out too fast.

Thank you for the feedback! 

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good shooter
Viewing most recent comments 104 to 110 of 110 · Previous page · First page