Ive been playing this for about a few hours and I have to say that I have been having a blast playing this. Love the mechanics and design. Gotta say as well, just great job here.
I think it be cool if there were bosses in this but that's just my little idea.
Still in its state right now as of writing this is a pretty solid game.
Thank you! Glad you like it. Hopefully you would like Early Access release in the next month. I added a lot of improvements and whole new stage with new guns and enemies.
-Health Bar should be placed lower, and should have something visual like Post Void's leaking idol, since it's kinda hard to see your health (for me at least).
-Please please please please please please make it so we can turn off the view bobbing while walking. It makes me dizzy and makes the game not fun.
This game knocked my socks off! Light speed combat, FAST AND HARD was the only way to go. My hand cramped up from all the jumping, kicking and dashing. Can't wait for the full version!
The only thing I ever had trouble with were the pools of acid/miscellaneous liquid. In a game so fast paced it felt a little unfair to instadeath when falling in one. They aren't very wide spread thankfully, adore the game though. So much fun.
Was already gonna download this game because of how cool it looked but knowing that the parts in the description that reminded me of Post Void are legit directly inspired by it (and Ultrakill of course) is making me download this even faster
first off i love this game its so fun (im #12 in the world with a time of 1:59.81) and the power ups make the game different every time. one idea for a buff is "random buff" and it just gives you any buff like four guns or like less rooms and it doesn't matter what you have so even if you have nothing then you could four guns.
glitches/bugs
the only 2 glitches/bugs i've seen is sometimes when you slide through room you'll get caught sometimes. the other glitch i know of is getting out of the map but im unsure of how to do it.
The sound design and combat feels great, the way perks are handled is really interesting with every buff giving an additional gameplay challenge (and them being stackable is really fun). Also I really love the graphics and the art direction, it's really bright, colorful and futuristic. Though I feel like the movement needs some work though, ULTRAKILL and other shooters with robust movement allow you to move in air while you can't here, its sorely missing. As well as that I think there should be an added sound effect for completing a room. Other than that I love this game and I can't wait for the full release.
Update 2: electric boogaloo. jokes aside the new update is pretty good obviously slightly buggy here and there but that's to be expected, one thing that i enjoy the most would have to be the rework of dual weapons/quad weapons because before all the guns fired simultaneously meaning if you had quad guns you basically had a free win but now each gun fires in a chain going from right to left another thing that's a nice addition obviously is the optimization as before the update i could get about 40-50 fps with my potato laptop but after the update i get about 70-90 fps so now even when alot is happening on screen i don't drop to 10fps, another enjoyable aspect of this update is the updated UI as it feel more fluid and lively and the little white border around the screen when you zoom in is a nice little detail, another nice addition would have to be new enemies like the spike wheel/rolling spiked drone but imo i think the machine gun turret could have 1 of 3 changes: lowering the firing rate, lowering their damage or giving them a cone where the bullets randomly spread go instead of a straight line of bullet that slowly tracks alittle ways behind the player. another thing that could be changed is the dash but only in it's activation since it requires you to release the key you have bound for it instead of it activating the second you press the button, the obvious change here is to make it activate upon button press instead of release but i digress, alright lets head over to bugs: one bug i've discovered is with the new grenade launcher as sometimes with turrets (any turret it doesn't matter from what i've seen and discovered) the grenade just chooses to do no damage and bounce off of it like it's a wall or floor it might be collision based but it could also be hitreg based, another bug i've discovered is sometimes when the normal drones do their little backwards roll animation after they shoot they sometimes get stuck inside objects or walls. aside from the small amount of bugs this update is pretty well polished, am i biased? slightly, and i cannot wait for the full release/next update. anyway thank you for reading this mess of text whoever you may be and remember: have a great morning/noon/night and have fun. *also whilst i was playing after i wrote this i discovered that you could clip out of bounds when you have the super small debuff so add that to the bugs list
wow! Thank you for feedback about new update. Btw that bug with grenade launcher is fixed now. Also thank you for that dash feedback. I would change it in a new hotfix. I'm really glad you like that update. Thank you for playing my game. <3
Yo. Just played update 2. Lots of things I loved and was perfect about the older builds is here, but there are some things I feel need some tuning
-> One thing which is missing here which was present in older builds was a sound indicator for when you clear all enemies in a room. The text you have appearing at the top of the screen is a welcome addition, but very easy to miss. In a game like this where you have to deal with enemies as quick as possible, it can be very annoying getting to the end of the room thinking I killed everyone, but there's still that one guy left who I missed ( Sounds a little nitpicky but ig I got too used to it in the older builds lol. I still feel like a combination of the old sound indicator and the new text would feel complete )
-> The current levels with jump pads also suffer from a similar problem, in that it is very easy to miss an enemy and very frustrating to have to jump back up to get them. I feel like a normal arena with the jump pads in key positions would be better and would still encourage you to play fast and efficient like what the game pushes you to do
-> The spike traps feel a little unnecessary and are a little hard to actually see when you're moving around. The rotating fans are fine for the arenas they're in though
-> The delay between dashes seems a little large for dashes to be really useful tbh. A little lesser delay is all that's needed to fix this
-> Love that the new enemy types ( the spikey guy who charges you and the machine gun enemies ) and the new machine gun turret are aggressive as heck, but it feels a little unbalanced because your health depletes a little too fast at times, and you get far too little health back for killing enemies. To balance this out, all this needs is maybe 40-45 health points back instead of the 10-20 currently and have your health deplete a little slower.
-> Love that there are more perks now, but some combinations ( you use only fists but enemies have that damage sphere around them ) are major run-enders.
-> Really don't like that the perks for every room in endless mode are chosen for you at the start of a room, because it means you have no idea what was chosen at times and depending on the combination, might just end your run then and there. ( unless this is a bug )
-> This might just be subjective, but I feel like the levels are a little too cluttered now. Enemies very easily got stuck between boxes.
==> Bottom line for most of these critiques is that they slow you down quite a bit, which kinda takes away what makes the game so damn fun. Everything else though, still as good as ever. Every weapon still feels good to shoot and melee feels better than ever.
Apologies about the long list of critiques lol. Just that I felt that the older builds were basically near-perfect. I love the direction you're going in and think that the new additions are really good ideas for moving forward.
Thank you for feedback! It's great. I'm already working on some quick fixes. I change sound of cleaned room but it seems like its too quiet. I'm gonna add some extra health and lower dash reload time You actually can look what kind of perks you picked from pause menu. I would work on endless mode more and add this feature.
-> Definitely feels a little more balanced with the health depletion rate. Though I really feel like every enemy should give you back more health instead of just the running robots who punch you giving back 30-40 health.
-> I feel like the fire rate for the machine gun enemies and turrets should be a little lesser just for the sake of balancing
-> I also feel like their bullets should be a little bigger and more distinguishable though since they're kinda hard to see ( might just be me though )
-> The sound for when all enemies are dead is fine, but even with the increased volume, it feels a little indistinguishable though. Had I not known from the earlier builds that there was a sound effect after I killed all enemies, I don't think I would have noticed it.
-> I also noticed that grenades which you shoot do not cause damage to turrets mounted on walls
-> Fists seem useless against the rolling spiked enemies
-> My issue with perks still stands but that will take a lot of balancing so it's understandable lol
Like I said before though, love the direction you're taking this game in. It's damn fun, and would definitely be perfect if you can iron out these issues
Thank you! Glad you like it! I'm working on a huge demo update and trying to make it even more fun. I would try to add controller support but I think I would be able to add it only in full release, sorry <3
I really like the concept and the audiovisual aspect, but the gameplay feels a bit plain - all enemies die quickly without posing any real challenge or forcing me to change strategy. The movement also feels a bit sluggish, which is weird for a fast-paced game about going fast.
A little technical problem: an FPS limiter or similar would be great, since if you don't enable VSync (which is off by default) it'll use up all your GPU unnecessarily. But if VSync creates issues on your system, you're out of luck.
Wow this is great ! I'm usually not the biggest fan of games with rogue lites element (it's hard to have a reason to keep playing !), but the addition of a scoreboard is great, it adds a lot of replayability !
And for a demo, it's pretty stable ! I had a smoll issue with the sound glitching out / movement being a bit weird when i booted the game, but then I activated vsync and rebooted the game and it fixed it.
Otherwise I'll definitely be following the development of this game, I can't wait for what could be added, thank you so much for this ! <3
after playing this game for a couple of hours i can safely say this game is great even with the low amount of stuff to do in the demo, it's art style is nice and gameplay is quick and the movement is very fluid. the game runs pretty well even with my potato laptop the only times the game ever had issues was when there was a whole lotta stuff happening i.e several bomb drones blowing each other up. but other than that it was smooth as butter with the fps and i, for one, cannot wait for the full release of this game
Force Reboot is very fun. I really enjoyed it and I believe my highscore was something like 2 min and 18 sec, the scoreboard is a good way of rewarding player and it keeps you motivated to try again. My fps was high and stable and the game felt smooth.
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i like the game it's fun
i got a better pc so i wanted to retry itSo cool
Ive been playing this for about a few hours and I have to say that I have been having a blast playing this. Love the mechanics and design. Gotta say as well, just great job here.
I think it be cool if there were bosses in this but that's just my little idea.
Still in its state right now as of writing this is a pretty solid game.
Thank you! Glad you like it. Hopefully you would like Early Access release in the next month. I added a lot of improvements and whole new stage with new guns and enemies.
thats really good to hear, cant wait for it then!
The game is pretty good, but I have some gripes.
-Health Bar should be placed lower, and should have something visual like Post Void's leaking idol, since it's kinda hard to see your health (for me at least).
-Please please please please please please make it so we can turn off the view bobbing while walking. It makes me dizzy and makes the game not fun.
I'll add headbobbing setting in a next version. Thank you for feedback!
Oh wow, you replied really fast. Thanks!
it's rougelike ultrakill what more do you need just download it
lmao exactly my thoughts, games a banger
Great Game !!!!!! Love it !!!!!!
Thank you!
hey i played and made a vid on this game not a popular vid but idc
THERE WILL BE BLOOD
SHED
is this a fork of "ULTRAKILL prelude" ?
Don't worry. I'm already working on a deleting/changing acid pools.
Thank you for playing!
Absolutely love this game, jumping and running is the best
This game knocked my socks off! Light speed combat, FAST AND HARD was the only way to go. My hand cramped up from all the jumping, kicking and dashing. Can't wait for the full version!
Thank you for playing! Glad you like it so much!
Thank you for making it!
Breakneck paced shooter with stupid deaths and stupider wins what the hell isn't to love?
Any ideas how to make it better?
The only thing I ever had trouble with were the pools of acid/miscellaneous liquid. In a game so fast paced it felt a little unfair to instadeath when falling in one. They aren't very wide spread thankfully, adore the game though. So much fun.
Got it! I know that acid pools is pretty annoying. I'm still thinking how to fix it.
Wow. Just Wow. Very dynamic and cool!
I like it a lot and I want more content !
This is Ultra kill inspired right? theres even a easter egg of it on a screen in the begging of the game
Post Void and ULTRAKILL inspired, right!
their is a tv at the start with news saying that local robot destroyed hell so ye its confirmed
Was already gonna download this game because of how cool it looked but knowing that the parts in the description that reminded me of Post Void are legit directly inspired by it (and Ultrakill of course) is making me download this even faster
Don't forget to tell me what do you think about it after playing!
first off i love this game its so fun (im #12 in the world with a time of 1:59.81) and the power ups make the game different every time. one idea for a buff is "random buff" and it just gives you any buff like four guns or like less rooms and it doesn't matter what you have so even if you have nothing then you could four guns.
glitches/bugs
the only 2 glitches/bugs i've seen is sometimes when you slide through room you'll get caught sometimes. the other glitch i know of is getting out of the map but im unsure of how to do it.
Thank you for feedback! Glad you like it and congrats on getting that high on world rank. Yeap, I'll add random perk. Thank you for great idea.
your welcome :)
bug report is helpful too!
This is one of the best if not the best fps style game on steam
I would love if there is perks that give you abilities like stopping time or slow motion.
Really like this game probably gonna preorder on steam!
I have played another 2 hours of the game and have noticed that there are a few bugs:
when i fell below my time limit or health it went into the minus not killing me
lots of times whenever i go into the safe zone in endless it auto chooses something for me without me doing anything
if you could fix these it would be great thanks!
also can u add more and harder monsters like bosses or something even some levels maybe??
Thank you for feedback! Glad you like my game. I'm working on a new content and bug fixes. This game would be available on Steam in EA really soon.
I'm not sure about the itch.io download of the game but on the steam download there's a lot of audio crackling.
I've heard about that and I'm already thinking how to solve it. Thank you for feedback!
with more cool abilities this can be the ultrakill killer.
I would also love a map-editor
I'm thinking about new cool abilities and I will add as much as I can. Thank you! I would like to hear any idea about new abilities
perhaps ability to block shots, ricochet bullets, dashing through enemies which could kill them or damage them.
Thank you! Actually you already can ricochet bullets in current version.
Oh my bad I probably didn't notice it
Also pre-order when? (Ծ‸ Ծ)
I planning to launch EA in few month. It would be available for 3$ at start.
holy fucking hell game is sooo goood. This shouldn't be free
Early Access with more content is SOON.
The sound design and combat feels great, the way perks are handled is really interesting with every buff giving an additional gameplay challenge (and them being stackable is really fun). Also I really love the graphics and the art direction, it's really bright, colorful and futuristic. Though I feel like the movement needs some work though, ULTRAKILL and other shooters with robust movement allow you to move in air while you can't here, its sorely missing. As well as that I think there should be an added sound effect for completing a room. Other than that I love this game and I can't wait for the full release.
Thank you for feedback! Glad you like it! And yeap, I'm still working on movement.
Es genial y totalmente frenetico el juego, espero y lo pongan en español :3
i love this
Just updated it!
cool, i love this game, i hope it will get even more developed
Been playing for 12 hours can certify this game is epic
yo thank you for playing my game. It's insane. I'm really glad you like it. Anything you want to be added of fixed?
Update 2: electric boogaloo. jokes aside the new update is pretty good obviously slightly buggy here and there but that's to be expected, one thing that i enjoy the most would have to be the rework of dual weapons/quad weapons because before all the guns fired simultaneously meaning if you had quad guns you basically had a free win but now each gun fires in a chain going from right to left another thing that's a nice addition obviously is the optimization as before the update i could get about 40-50 fps with my potato laptop but after the update i get about 70-90 fps so now even when alot is happening on screen i don't drop to 10fps, another enjoyable aspect of this update is the updated UI as it feel more fluid and lively and the little white border around the screen when you zoom in is a nice little detail, another nice addition would have to be new enemies like the spike wheel/rolling spiked drone but imo i think the machine gun turret could have 1 of 3 changes: lowering the firing rate, lowering their damage or giving them a cone where the bullets randomly spread go instead of a straight line of bullet that slowly tracks alittle ways behind the player. another thing that could be changed is the dash but only in it's activation since it requires you to release the key you have bound for it instead of it activating the second you press the button, the obvious change here is to make it activate upon button press instead of release but i digress, alright lets head over to bugs: one bug i've discovered is with the new grenade launcher as sometimes with turrets (any turret it doesn't matter from what i've seen and discovered) the grenade just chooses to do no damage and bounce off of it like it's a wall or floor it might be collision based but it could also be hitreg based, another bug i've discovered is sometimes when the normal drones do their little backwards roll animation after they shoot they sometimes get stuck inside objects or walls. aside from the small amount of bugs this update is pretty well polished, am i biased? slightly, and i cannot wait for the full release/next update. anyway thank you for reading this mess of text whoever you may be and remember: have a great morning/noon/night and have fun. *also whilst i was playing after i wrote this i discovered that you could clip out of bounds when you have the super small debuff so add that to the bugs list
wow! Thank you for feedback about new update. Btw that bug with grenade launcher is fixed now. Also thank you for that dash feedback. I would change it in a new hotfix. I'm really glad you like that update. Thank you for playing my game. <3
Yo. Just played update 2. Lots of things I loved and was perfect about the older builds is here, but there are some things I feel need some tuning
-> One thing which is missing here which was present in older builds was a sound indicator for when you clear all enemies in a room. The text you have appearing at the top of the screen is a welcome addition, but very easy to miss. In a game like this where you have to deal with enemies as quick as possible, it can be very annoying getting to the end of the room thinking I killed everyone, but there's still that one guy left who I missed ( Sounds a little nitpicky but ig I got too used to it in the older builds lol. I still feel like a combination of the old sound indicator and the new text would feel complete )
-> The current levels with jump pads also suffer from a similar problem, in that it is very easy to miss an enemy and very frustrating to have to jump back up to get them. I feel like a normal arena with the jump pads in key positions would be better and would still encourage you to play fast and efficient like what the game pushes you to do
-> The spike traps feel a little unnecessary and are a little hard to actually see when you're moving around. The rotating fans are fine for the arenas they're in though
-> The delay between dashes seems a little large for dashes to be really useful tbh. A little lesser delay is all that's needed to fix this
-> Love that the new enemy types ( the spikey guy who charges you and the machine gun enemies ) and the new machine gun turret are aggressive as heck, but it feels a little unbalanced because your health depletes a little too fast at times, and you get far too little health back for killing enemies. To balance this out, all this needs is maybe 40-45 health points back instead of the 10-20 currently and have your health deplete a little slower.
-> Love that there are more perks now, but some combinations ( you use only fists but enemies have that damage sphere around them ) are major run-enders.
-> Really don't like that the perks for every room in endless mode are chosen for you at the start of a room, because it means you have no idea what was chosen at times and depending on the combination, might just end your run then and there. ( unless this is a bug )
-> This might just be subjective, but I feel like the levels are a little too cluttered now. Enemies very easily got stuck between boxes.
==> Bottom line for most of these critiques is that they slow you down quite a bit, which kinda takes away what makes the game so damn fun. Everything else though, still as good as ever. Every weapon still feels good to shoot and melee feels better than ever.
Apologies about the long list of critiques lol. Just that I felt that the older builds were basically near-perfect. I love the direction you're going in and think that the new additions are really good ideas for moving forward.
Thank you for feedback! It's great. I'm already working on some quick fixes.
I change sound of cleaned room but it seems like its too quiet.
I'm gonna add some extra health and lower dash reload time
You actually can look what kind of perks you picked from pause menu. I would work on endless mode more and add this feature.
Can you check new version too? I just updated it
Yup, just played it.
-> Definitely feels a little more balanced with the health depletion rate. Though I really feel like every enemy should give you back more health instead of just the running robots who punch you giving back 30-40 health.
-> I feel like the fire rate for the machine gun enemies and turrets should be a little lesser just for the sake of balancing
-> I also feel like their bullets should be a little bigger and more distinguishable though since they're kinda hard to see ( might just be me though )
-> The sound for when all enemies are dead is fine, but even with the increased volume, it feels a little indistinguishable though. Had I not known from the earlier builds that there was a sound effect after I killed all enemies, I don't think I would have noticed it.
-> I also noticed that grenades which you shoot do not cause damage to turrets mounted on walls
-> Fists seem useless against the rolling spiked enemies
-> My issue with perks still stands but that will take a lot of balancing so it's understandable lol
Like I said before though, love the direction you're taking this game in. It's damn fun, and would definitely be perfect if you can iron out these issues
this is cool but i feel like enemys should give you more health
This was great fun, looking forward to see how the finished game turns out :)
Game is too damn fun i plade for like 2 hourse and got preaty high on the leaderboard. Can't wait for the full realese
Thank you for playing! Glad you like it and played so much! This is most important thing for me!
The game is WAY too much fun, i am really hyped for the full release. Also it would be really nice if you add controller support.
Thank you! Glad you like it! I'm working on a huge demo update and trying to make it even more fun. I would try to add controller support but I think I would be able to add it only in full release, sorry <3
The game is great fun, but it never loads up. I think it loaded up ONCE. I know i am using a garbage laptop, but still. At least RUN
I really like the concept and the audiovisual aspect, but the gameplay feels a bit plain - all enemies die quickly without posing any real challenge or forcing me to change strategy. The movement also feels a bit sluggish, which is weird for a fast-paced game about going fast.
A little technical problem: an FPS limiter or similar would be great, since if you don't enable VSync (which is off by default) it'll use up all your GPU unnecessarily. But if VSync creates issues on your system, you're out of luck.
Thank you for feedback! I'm working on a gameplay to make it better. Also I would add FPS limiter in future update.
Please build for linux
Hopefully in the next update!
Wow this is great ! I'm usually not the biggest fan of games with rogue lites element (it's hard to have a reason to keep playing !), but the addition of a scoreboard is great, it adds a lot of replayability !
And for a demo, it's pretty stable ! I had a smoll issue with the sound glitching out / movement being a bit weird when i booted the game, but then I activated vsync and rebooted the game and it fixed it.
Otherwise I'll definitely be following the development of this game, I can't wait for what could be added, thank you so much for this ! <3
I LOVE DIS GAME
decided to play this game for a little bit and now im in the top 100 on the leaderboards. great game, cant wait for it to come out.
Congrats on getting this high! Glad you like it!
after playing this game for a couple of hours i can safely say this game is great even with the low amount of stuff to do in the demo, it's art style is nice and gameplay is quick and the movement is very fluid. the game runs pretty well even with my potato laptop the only times the game ever had issues was when there was a whole lotta stuff happening i.e several bomb drones blowing each other up. but other than that it was smooth as butter with the fps and i, for one, cannot wait for the full release of this game
Thank you for playing this and thank you for positive feedback! Glad you like it!
VERY GOOD GAME! very fun gameplay!
Force Reboot is very fun. I really enjoyed it and I believe my highscore was something like 2 min and 18 sec, the scoreboard is a good way of rewarding player and it keeps you motivated to try again. My fps was high and stable and the game felt smooth.
Thank you for playing! Glad you like it! Cool video!
This game is just amazing, i dot get tired of playing it.
Cant wait for the complete version.
The art style, the frenetic gameplay, the music, everything about this game is awesome.
(Btw, i found a glitch where if you pause while getting a hit that would kill you, you get negative hp, and become unvencible)
Wow! That's a serious glitch! Thank you, I'll fix it! Also can you tell me how much have you played this game? This would be helpful.
Sorry for the late replay, when i posted the comment i had 3 days playing it, after few days i still play it occasionally when im bored
Glad you like it that much! Thank you for reply.